Aarakocra are commonly perceived as tenacious hunters, aloof and quiet, and overly serious. This perception is born from their most common interactions with other humanoid races--undermining evil organizations. Aarakocra are staunch enemies of cults of Elemental Evil and the fiend lord Pazuzu and let very little distract them when they are close to unraveling their enemies' plans. However, aarakocra are an intelligent, kind and good-humored race whose serious nature is reserved for combating their enemies. They find little in common with most earthbound races outside of the temporary alliances against evil, but those who have taken the time to see past their differences have discovered that aarakocra make steadfast allies and lifelong friends.
Most aarakocra find no need for excess wealth, believing that an individual or family should use only what they need to thrive in their chosen profession and give all excess to others, freeing them from the burdens of survival in order to better themselves. On a practical level, this means that an aarakocra with money to burn will often spend it on their friends, and even strangers, without second thought, creating both friends and enemies. Though some have been "taken advantage of" by less scrupulous humanoids, the aarakocra simply don't care. At times an aarakocra's attitude has lead those same unscrupulous humanoids to either question their own motives and make life choices for the better, or push their luck beyond the tolerance of their "benefactors".
Aarakocra are particularly confused by the dwarven, halfling and human passion for gems and gold. Oddly enough, those aarakocra who have befriended earthbound humanoids in the past have found that the same dwarves, halflings and humans who confuse them so greatly make the best of friends. Though elves timeless perspective gives them a more enlightened view of the fluidity of wealth, aarakocra find elves to be condescending and rude, while many elves assume aarakocra are primitive at best, ignorant at worst.
The largest aarakocran realm of Aaqa is a meritocracy, ruled by a council known as the Wind Dukes. Smaller aeries, or villages, can be found nestled throughout isolated mountain ranges across the Material Plane. Many of these follow the meritocracy model of Aaqa, though some have isolated themselves from Aaqa and follow their own path.
Ability Score Increase. Your Dexterity increases by 2 and your Wisdom increases by 1
Though any class is available to aarakocra, several classes have new options that are ideal for aarakocra characters.
|The original aarakocra by fan-favorite, Jeff Dee|
Paladins (Oath of the Winds)
Aarakocra paladins follow the Oath of the Winds, a variant of the Oath of the Ancients. At 1st level, aarakocra paladins lose proficiency with heavy armor, but gain proficiency with one type of artisan's tools and one musical instrument of their choice.
The tenets and features of the Oath of the Wind are the same as the Oath of the Ancients, with the exception of their oath spells and nature's wrath feature as follows.
Nature's Wrath. The foe is ensnared by powerful winds instead of vines. Otherwise, the power functions exactly as the Channel Divinity power of the Oath of the Ancients.