"Chris West loves gaming and expresses that love with an artist's eye. Luckily for gamers, he shares that eye with the rest of us."
Back in the olden days of roleplaying, maps were crude scribblings on graph paper, dictated to the players by the Dungeon Master. Mapping caverns by hand gave you a feeling of exploration; you used your imagination to fill in the details of the surroundings that the DM described. Unfortunately, not everyone at the table imagined those same details.
Arguments were common about who was where, what was in the room and how close that ogre was to the brazier full of hot coals. Savvy DMs and players slipped around the arguments and kept the game moving, but it was always the most frustrating part of a session. There are times that I miss those days, mostly for the nostalgia of making due with what we had. Well, the day has finally come where we don't have to make due. We have Christopher West.
Caves of Chaos, Copyright 1980
Show this map to any old-school gamer and
watch their face light up. |
Details
Chris also provides additional 5x8 tiles for free. They include another tile for the Swamp Caves that converts the primitive campsite to a high-tech campsite ala Empire Strikes Back. The early incarnations of his Alien Starship tile set are also available. Print as many as you like to create a living alien starship for your Star Wars game, a flesh-lined tunnel system for Call of Cthluhu investigators to explore, or a necromancer's twisted hovel for DnD or Champions campaigns.
On the Table
All MoM are square 25mm (ie: 1" = 5') scale. The grid layout is subtle, often blended into the art itself instead of assaulting the eyes with bold black lines. Additionally, certain objects are outlined by thin red, yellow or green lines. These lines help players know what type of terrain the object represents.
- Red lines = solid, impassible objects, like walls.
- Yellow lines = terrain that impedes movement without providing anything to hide behind, such as thick undergrowth and quicksand. Thick undergrowth may also allow concealment.
- Green lines = areas that impede movement while also providing cover like broken statues and defensive barriers.
Two copies of The Swamp Caves of Forsaken Lands I placed top-to-bottom |
Chris manages to pull off an incredible feat. Wild cave and wilderness maps balance detail with a sense of natural randomness. Placing two Swamp Cave maps top-to-bottom creates a maze of trees and passages that, though similar in design, provides a huge and satisfying playing field.
The sci-fi Cargo Docks from Mass Transit II manages the same trick. Even placing two of the larger, docked starships top-to-bottom, like the Strike Force Carrier from Mass Transit III, gives the feeling of a crowded Imperial military port. Combine the Strike Force Carrier with the Cargo Docks, Offworld Transit Facility, docked Nova Eclipse and Offworld Shipping Center and you have a living starport ready for action. Your biggest problem will be finding a table to hold it.
Final Verdict
Previous Work
You can check out Chris' previous work at the following links:
Modern settings, including the d20 Modern supplement "Critical Locations"
You can also follow Chris on Facebook and Twitter.
UPDATE (9/12/12):
Chris West has just been announced as the official cartographer for gaming legend Monte Cook's new RPG, Numenera. Congrats to Chris.
Official Announcement
Numenera Kickstarter Post
You can also follow Chris on Facebook and Twitter.
UPDATE (9/12/12):
Chris West has just been announced as the official cartographer for gaming legend Monte Cook's new RPG, Numenera. Congrats to Chris.
Official Announcement
Numenera Kickstarter Post
Wow, thanks for the wonderful review, Rich!!!
ReplyDeleteMy pleasure. You make quality product, Chris. Keep it up.
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